- geographic information systems;
- hardware or software used for spatial humanities work, including VR/AR;
- humanities data visualization, or narrative or arts approaches to working with computational data, including social media data;
- video game studies;
- feminist or intersectional approaches to computing;
- text-mining or other modes of computational approaches to interpretation;
- developing and implementing minimal computing pathways;
- hardware / software studies; and
- new or experimental modes of presenting humanities work in electronic formats, including digital storytelling and game design.
This exhibit also takes in consideration comics that are born digital. The webcomics represent a unique opportunity for their creators to provide outreach to multiple audiences. Below are some suggested webcomics that can make this exhibition more interesting to our visitors.The list below was adapted for use from Buzzfeed.com, scroll.in and other sites. Some of these comics might be sensitive to their viewers. I would advise viewer’s discretion. This is not a comprehensive list but it provides a meaningful insight into the mysterious world of the webcomics.
“Nedroid Fun Times” by Anthony Clark.“Hark! A Vagrant” by Kate Beaton.“Hooray for Teamwork” by Owl Turd.“The Paradox of Choice” by Cat and Girl.“Spelling” by the Perry Bible Fellowship.“Lyme Disease” by Joy Ang.“Super Foods” by übertool.“Surreal Strokes” by ChaosLife.“The Future of Elections” by Saturday Morning Breakfast Cereal.“Grrl Power”-A webcomic about superheroines.“A…